

#ifndef __C_MESH_SCENE_NODE_H_INCLUDED__
#define __C_MESH_SCENE_NODE_H_INCLUDED__

#include "ISceneNode.h"
#include "IMesh.h"

namespace irr
{
    namespace scene
    {

        class CMeshSceneNode : public ISceneNode
        {
        public:

            //! constructor
            CMeshSceneNode(IMesh* mesh, ISceneNode* parent, ISceneManager* mgr,	s32 id,
                const core::vector3df& position = core::vector3df(0,0,0),
                const core::vector3df& rotation = core::vector3df(0,0,0),
                const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));

            //! destructor
            virtual ~CMeshSceneNode();

            //! frame
            virtual void OnPreRender();

            //! renders the node.
            virtual void render();

            //! returns the axis aligned bounding box of this node
            virtual const core::aabbox3d<f32>& getBoundingBox() const;

            //! returns the material based on the zero based index i. To get the amount
            //! of materials used by this scene node, use getMaterialCount().
            //! This function is needed for inserting the node into the scene hirachy on a
            //! optimal position for minimizing renderstate changes, but can also be used
            //! to directly modify the material of a scene node.
            virtual video::SMaterial& getMaterial(s32 i);

            //! returns amount of materials used by this scene node.
            virtual s32 getMaterialCount();

            //! Returns type of the scene node
            virtual ESCENE_NODE_TYPE getType() { return ESNT_MESH; }

        protected:

            core::array<video::SMaterial> Materials;
            core::aabbox3d<f32> Box;
            IMesh* Mesh;
            s32 PassCount;
        };

    } // end namespace scene
} // end namespace irr

#endif

